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World of warships free graf spee code
World of warships free graf spee code










world of warships free graf spee code

This will help me plan turns against multiple opponents.ġpt PM I swapped out the main gun module for secondary/AA module to keep the AA alive longer. So, I'll turn back and forth, staying angled while I fight. I only have a 10 pt US BB captain and once again have not fought with him.ġpt PT I tend to stay angled and don't like to get within 6-10km of cruisers if I can help it. Being able to stop firing and going back into stealth 1.5km earlier (by sea) seems very important to me. Running prem heal gives you a total of four.Ĥpt CE drops the detect range to 11.2km by sea, 7.5km by air and 19.7km when firing main guns. I like keeping my turrets on target when I'm dodging and you dodge alot in the Speeģpt SI for the extra heal and extras on other consumables, but mainly the heal.

world of warships free graf spee code

You also swap the main gun module for secondary/AA module to protect those for that little bit extra.Ģpt EM for faster turret rotation. NOTE: I have not fought this captain yet.ġpt DCCA as the Graf Spee only has a cat fighter and two of them for 6 min with a 2-3 min cooldown will help on spotting torps and close by ships.ġpt PM I have changed for PM as my first point to keep the main guns active. I have a 10 point captain and have spec'd him as follows. Anyone have suggestions for 0.6.0 captain's skills for the Graf Spee with a 11-point captain? How about the Arizona with a 15-point captain and the Chapayev with a 14-point captain? Thanks! Of course with patch 0.6.0 coming soon, Captain skills will all change. The secondary armament isn't that large, so I will get BFT later. I only have a 1 point captain, so I took Basics of Survivability. Steering Gears Mod 2 - It reduces the rudder shift time and you will be dodging a lot as this ship historically was armored for protection from 152mm guns. The same protections for the torpedo tubes is a bonus.Īiming Systems Mod 1 - You only have 2 turrets and you don't want to expose your broadside, I took this for the best accuracy.ĭamage Control System Mod 1 - Since the armor is lacking, protecting the steering gears (or engine) is good, but I went with the one for fires and flooding since so many CLs & DDs spam HE. Main Armaments Mod 1 - with 6 11" guns in 2 turrets, I think this is the best for protecting those guns with -20% incapacitation, -20% repair time and +50% survivability on the main guns.

world of warships free graf spee code

I just got the Adm Graf Spee and I went with the following in the order of their slots.












World of warships free graf spee code